If you use Lock On, you will be able to walk slowly backwards and do a length-equidistant strafe (which is not a true strafe). This does mean you will not be able to strafe, and walking backwards (actually walking backwards, while facing forward) will not be available except for the following… Lock On Generally, using Legacy is recommended because if you have to dodge a mechanic by going down, you don’t want to end up walking, and you don’t want to have to also mess with your camera at the same time - that would means both thumbs are busy utilizing the sticks, which mean neither thumb is available for any attempts at keeping uptime! down, your character faces down and moves in that direction (can run!).right, your character turns right and moves in that direction.left, your character turns left and moves in that direction.In Legacy mode, your character turns to the direction you press. Standard mode is the only way to strafe on controller, at least officially. Strafe means walking sideways without changing the direction you face. You have to move the camera if you wish to change where your “forward” is. In Standard mode, your character keeps facing forward no matter what direction you move. This is also what most people would recommend. In the character configuration, you have a choice between these two movement types. How to Walk or Run Backwards Standard vs Legacyīefore we can talk about walking backwards, first we need to talk about Standard mode V.S. There are actually 2 more possibilities for just walking backwards, so let’s talk about that next. Please note that this section is about walking in any direction. With this method, it doesn’t matter how far you push your stick this is a better method when you need to be sure to walk (like around Eureka dragons). The second method to walk, rather than run, is to press your Cancel button, by default Circle, and keep it held while you move. However, it also means if you set it too high, you might end up having it higher than the sensitivity required to be able to walk. This can be great for removing what we call controller drift, which is when your character is moving by itself because the controller is being too sensitive. The higher you have it, the farther you need to hit your movement stick before it starts registering. For some reason they didn’t make them separate for each stick. This is actually what we call a dead zone, and it applies for both sticks. In System Configuration, there is an Analog Stick Sensitivity. It’s also possible you might not be able to hit the light part of the stick if your dead zone is too high. It is possible you might not be able to walk using this method if you are using a controller that doesn’t support any kind of sensitivity at all. However, what if you have to walk and do not want to end up accidentally running from pressing too far? The first is to press your movement stick slightly, and not all the way. So there are actually a few ways to accomplish this. Therefore there are various levels of jumps depending on how much you are pressing your analog stick, so be careful not to have that dead zone too high. How to Jumpĭo keep in mind that you can jump in different amounts based on how fast you are walking or running. *please read the Walk Backwards section below for a caveat on this. Probably pretty obvious for this one, but just use your Move Character stick, by default the Left stick.
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